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Computational Humanities: Part 2

Computational Humanities
Part 2
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Notes

table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Introduction. What Gets Counted: Computational Humanities under Revision | Lauren Tilton, David Mimno, and Jessica Marie Johnson
  6. Part I. Asking With
    1. 1. Computation and Hermeneutics: Why We Still Need Interpretation to Be by (Computational) Humanists | Hannah Ringler
    2. 2. Computing Criticism: Humanities Concepts and Digital Methods | Mark Algee-Hewitt
    3. 3. Born Literary Natural Language Processing | David Bamman
    4. 4. Computational Parallax as Humanistic Inquiry | Crystal Hall
    5. 5. Manufacturing Visual Continuity: Generative Methods in the Digital Humanities | Fabian Offert and Peter Bell
    6. 6. Maps as Data | Katherine McDonough
    7. 7. Fugitivities and Futures: Black Studies in the Digital Era | Crystal Nicole Eddins
  7. Part II. Asking About
    1. 8. Double and Triple Binds: The Barriers to Computational Ethnic Studies | Roopika Risam
    2. 9. Two Volumes: The Lessons of Time on the Cross | Benjamin M. Schmidt
    3. 10. Why Does Digital History Need Diachronic Semantic Search? | Barbara McGillivray, Federico Nanni, and Kaspar Beelen
    4. 11. Freedom on the Move and Ethical Challenges in the Digital History of Slavery | Vanessa M. Holden and Joshua D. Rothman
    5. 12. Of Coding and Quality: A Tale about Computational Humanities | Julia Damerow, Abraham Gibson, and Manfred D. Laubichler
    6. 13. The Future of Digital Humanities Research: Alone You May Go Faster, but Together You’ll Get Further | Marieke van Erp, Barbara McGillivray, and Tobias Blanke
    7. 14. Voices from the Server Room: Humanists in High-Performance Computing | Quinn Dombrowski, Tassie Gniady, David Kloster, Megan Meredith-Lobay, Jeffrey Tharsen, and Lee Zickel
    8. 15. A Technology of the Vernacular: Re-centering Innovation within the Humanities | Lisa Tagliaferri
  8. Acknowledgments
  9. Contributors

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Copyright 2024 by the Regents of the University of Minnesota

Computational Humanities is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0): https://creativecommons.org/licenses/by-nc-nd/4.0/. No part of this publication may be utilized for purposes of training artificial intelligence technologies.
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