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What We Teach When We Teach DH: Digital Humanities in General Education

What We Teach When We Teach DH
Digital Humanities in General Education
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table of contents
  1. Cover
  2. Half Title Page
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Dedication
  7. Contents
  8. Introduction. What We Teach When We Teach DH | Brian Croxall and Diane K. Jakacki
  9. Part 1. Teachers
    1. 1. Born-Pedagogical DH: Learning While Teaching | Emily McGinn and Lauren Coats
    2. 2. What Do We Want from the Standard Core Texts of the Digital Humanities Curriculum? | Gabriel Hankins
    3. 3. Teaching the Digital Humanities to a Broad Undergraduate Population | Alison Langmead and Annette Vee
    4. 4. Teaching Digital Humanities: Neoliberal Logic, Class, and Social Relevance | James O’Sullivan
    5. 5. Teaching from the Middle: Positioning the Non–Tenure Track Teacher in the Classroom | Jacob Heil
    6. 6. Why (in the World) Teach Digital Humanities at a Teaching-Intensive Institution? | Rebecca Frost Davis and Katherine D. Harris
  10. Part 2. Students
    1. 7. Digital Humanities in General Education: Building Bridges among Student Expertise at an Access University | Kathi Inman Berens
    2. 8. (Hard and Soft) Skills to Pay the Bills: A Both/And Approach to Teaching DH to Undergraduates | Jonathan D. Fitzgerald
    3. 9. Digital Humanities across the Curriculum, or How to Wear the Digital Halo | Scott Cohen
    4. 10. Rethinking the PhD Exam for the Study of Digital Humanities | Asiel Sepúlveda and Claudia E. Zapata
    5. 11. Pedagogy First: A Lab-Led Model for Preparing Graduate Students to Teach DH | Catherine DeRose
    6. 12. What’s the Value of a Graduate Digital Humanities Degree? | Elizabeth Hopwood and Kyle Roberts
  11. Part 3. Classrooms
    1. 13. Codework: The Pedagogy of DH Programming | Harvey Quamen
    2. 14. Community-Driven Projects, Intersectional Feminist Praxis, and the Undergraduate DH Classroom | Andie Silva
    3. 15. Bringing Languages into the DH Classroom | Quinn Dombrowski
    4. 16. DH Ghost Towns: What Happens When Makers Abandon Their Creations? | Emily Gilliland Grover
    5. 17. How to Teach DH without Separating New from Old | Sheila Liming
    6. 18. The Three-Speed Problem in Digital Humanities Pedagogy | Brandon Walsh
  12. Part 4. Collaborations
    1. 19. Sharing Authority in Collaborative Digital Humanities Pedagogy: Library Workers’ Perspectives | Chelcie Juliet Rowell and Alix Keener
    2. 20. K12DH: Precollege DH in Historically Underprivileged Communities | Laquana Cooke and Andrew Famiglietti
    3. 21. A Tale of Two Durhams: How Duke University and North Carolina Central University Are Increasing Access and Building Community through DH Pedagogy | Hannah L. Jacobs, Kathryn Wymer, Victoria Szabo, and W. Russell Robinson
    4. 22. Expanding Communities of Practice through DH Andragogy | Lisa Marie Rhody and Kalle Westerling
    5. 23. What Is Postcolonial DH Pedagogy and What Is It Doing in Nonhumanities Institutions? Case Studies from India | Dibyadyuti Roy and Nirmala Menon
    6. 24. Finding Flexibility to Teach the “Next Big Thing”: Digital Humanities Pedagogy in China | Lik Hang Tsui, Benjun Zhu, and Jing Chen
    7. 25. What Is Digital Humanities and What’s It Doing in the Classroom? | Brian Croxall and Diane K. Jakacki
  13. Acknowledgments
  14. Contributors

Part 2 — Chapter 7

Digital Humanities in General Education

Building Bridges among Student Expertise at an Access University

Kathi Inman Berens

What does it mean to teach digital humanities (DH) at a university where 48 percent of the student population is food insecure? Where even the football team is not guaranteed housing or a meal plan and survives on peanut-butter-and-jelly sandwiches?1 Having taught at and attended only R1 (research-intensive) institutions before my arrival at Portland State University (PSU) in 2015, I was sympathetic to the mission of an access university but underprepared to teach at one. Fresh off a midcareer Fulbright, my teaching was shaped by the research agenda I had been rewarded for pursuing. Since I was the first digital hire in PSU’s English Department, students did not have a framework for understanding distant reading, literary databases, multimodal scholarship, and medium-specific analysis. Those topics did not make sense to undergraduates reading my course description in fall 2015. At the end of fall registration, the course was below 50 percent enrolled, which meant it was about to be canceled. I circulated colorful flyers and a short explanatory YouTube video via department listservs. This last-ditch effort attracted just enough students to let Introduction to Digital Humanities run.

I had been blinkered by an R1 bias, assuming that what I was prepared to teach, students were ready to learn. In the years that followed, I learned that teaching DH at an access university—PSU admits 95 percent of its applicants and has by far the largest number of Pell Grant recipients and first-generation college students in Oregon—is best served by shifting authority from a hierarchical model, where faculty expertise is the pinnacle, to a decentralized, rhizomatic one that solicits and harnesses student expertise.2 R1 students typically share levels of academic preparation, economic security, and “college age” (eighteen to twenty-two years old) life experience. The average PSU undergraduate is twenty-six and works at least one part-time job. PSU student expertise emanates from a cross-hatch of intersections: academic training, life experience, personal and familial responsibility, and drive to earn the degree, in addition to various identity features such as race, ethnicity, gender, sexual orientation, and age. The point of this essay is to share how I shifted my DH pedagogy to better accommodate intersectionality and highly varied levels of student readiness for DH work. I situated my DH class in the general education curriculum to tap into the skillsets of literature and computer science majors, the combination of which form the majority of the class population.

How is teaching at an access university different from teaching at an R1? Only about 2 percent of PSU’s undergraduate population in a given year are freshmen whose time to degree will map onto the typical path for an undergraduate at an R1. Of PSU’s approximately 20,000 undergraduate students in 2014, just 1,513 were full-time, first-time freshmen. Of those, 26 percent (393 students) completed their bachelor’s degree within four years.3 Access is the positive side of these statistics. Many PSU students have successfully navigated a fast river of obstacles just to be in a classroom at all. The delta between my best and least prepared students is wide. In one sixteen-person class in fall 2019, for example, two autodidacts in their thirties made stunning projects and wrote essays approaching graduate-level DH work. I sent these essays to professors and practitioners of e-literature at MIT and elsewhere, who wrote back with praise for the students. The same class also had a student who challenged himself to learn PowerPoint and whose writing required remedial tutorials in office hours with me and via email. There were many other types of learners between these two points.

DH pedagogy is at a turning point. Until now, much of the scholarship has operated on an R1 model of knowledge delivery, even though undergraduates at R1s are a minority of U.S. undergraduates. The majority are community college students and students at access universities like PSU, let alone the many thousands of students outside the United States and the privileges of the “developed” world. Editorial collectives such as those producing Debates in the Digital Humanities (series editors Matthew K. Gold and Lauren F. Klein) and Digital Pedagogy in the Humanities (editors Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers) have broadened the purview of DH pedagogy beyond R1s. But there is not yet a critical mass of pedagogical talk about how learners outside the top one hundred undergraduate programs in North America work DH methods. This essay—and others in this volume, including one about DH in general education curricula in China, discussed later—aims to shift the educational model from hierarchical, with the professor’s knowledge at the apex, to a decentralized and rhizomatic one.

General Education: Common Ground between Computer Science and Literature Students

After that first experience teaching DH at PSU in 2015, I found myself in a dilemma. I wanted to impart technical knowledge that students could use to defamiliarize close reading. But I could not rely on the consistently high levels of student preparation I had experienced previously in my career at R1s. PSU terms are just ten weeks. How to keep the technically intensive parts of my curriculum without overtaxing students already disadvantaged by poverty and other barriers to education?

I lit upon the idea of fitting my DH literary approaches into PSU’s general education requirement, reasoning that if I had more computer science majors in the class, even students with little to no technical training might imbibe some of the problem-solving approaches used by computer science and other technical majors. The obverse would apply as well: literature majors could model how the exploration of productive ambiguities can yield new ways of understanding knowledge and power, even in seemingly values-neutral things like operating systems and search returns.4 I wrote a proposal to have my DH course designated as part of PSU’s “Design Thinking/Innovation/Entrepreneurship” general education cluster, which originates in the School of Business Administration. In the Design Thinking cluster, students are tasked to “identify needs, brainstorm solutions, incorporate feedback, iterate designs, and formulate enduring business models.”5 The team-based approach to problem solving and iterative “design” thinking would be a great meeting ground between my two target populations. The proposal was approved, the only humanities class in the cluster.

The next time I taught the class, I forged a collaborative mind-set by having students collectively annotate our first text, The Waste Land (TWL, 1922). Each student is responsible for twenty-five lines and loads their annotations into a shared Google Slides presentation. This exercise shows how understanding the poem depends on hunting down allusions, and it also permits students to see how others approach the task. It introduces students to close reading as a method, which we apply also to the digital tools we use to trace Eliot’s allusions. The speed and ease of internet search fundamentally denatures Eliot’s intentionally “slow” poem. Before computation, TWL would have required library access and dozens of hours to parse. TWL hobbyists built early hypertextual glosses of the poem in the late 1990s and early 2000s. We read the source code of these hand-built websites and talk about why early HTML workhorses persist when other digital objects (such as same-era Flash games and MySpace) are obsolete. The durability of HTML enables an enriched, concordance-like experience of reading TWL that is also a lesson in media history. “Close reading” is semantic, bibliographic, and a stealth introduction to comparative media studies. I lug into class the elegant, oversize hardcover The Waste Land: A Facsimile and Transcript of the Original Drafts Including the Annotations of Ezra Pound (1971), and we frame the poem’s bibliographic history as versioning. Both lit majors and computer science majors get to be smart about their domains of expertise. By listening to others outside their cohort, students find a bridge into intellectually foreign terrain. This would be harder to do if the class were not a general education course. In the past at R1s, I was usually the one imparting technical knowledge. Now I had created a context where, if I shaped lessons wisely, students could meaningfully tutor each other while I urged discovery and curiosity about both domains.

My charge as the bridge builder is to learn everything I can about the expertise each student brings into the classroom. I ask a lot of questions, and I listen. I roam the classroom and translate student observations that might be obscure to the others outside that domain. We frequently view source code, comparing the legibility of the early hypertext TWL glosses to the code of a single JPG file or an open email on the Gmail client. We delve into literary critical insight about high modernism, the social conditions that Eliot was critiquing, and the poem’s anxieties about sexual attraction. When I taught at R1s, my process of appraising student talent was nuanced because almost everybody shared elite preparation. At PSU, I must slow down and ask more questions of students to find a space of intellectual safety where they feel confident. One man in his forties who had been a technical manual writer asked questions about the poem and the assigned critical reading that revealed he did not understand them. I authorized this student to approach his annotation of twenty-five lines from TWL as if it were a technical manual. Invited to harness his professional expertise and apply it to this foreign domain gave this student a path into Eliot’s poem and an essay by N. Katherine Hayles. His “tech manual” gloss of the twenty-five lines laid important intellectual groundwork for him. He had just transferred from a community college, where he had been praised as a good writer. He was baffled to find himself out of step with university-level critical thinking. When students kindly asked him questions to push his precision as he presented his tech manual to the class, and beyond throughout the term, these exchanges shifted his approach from placating my standards (“What are you looking for?”) to participating as a colearner in a knowledge community. As he reflected on what the other students taught him through their questions, his confidence and capability grew.

Once the team mind-set is established by each student presenting their twenty-five-line annotation to the class and fielding questions, it is time for “design thinking.” We use technologic methods to “deform” TWL. Deformance “is a portmanteau that combines the words ‘performance’ and ‘deform’ into an interpretative concept premised upon deliberately misreading a text, for example, reading a poem backwards line-by-line.”6 Teaching Lisa Samuels and Jerome McGann’s classic essay “Deformance and Interpretation,” we use subtractive methods (eliminating or isolating words) to “reinstall the text . . . as a performative event, a made thing.”7 This materiality resonates with students, who are liberated from Eliot’s dense forest of references to examine the concrete-poem-like shapes the poem makes when keywords related to “water” or “woman” are isolated. Literature students model how to interpret textual meaning from these shaped deformances. Most-frequent-word analysis is a very accessible way, particularly for computer science majors, to explore the poem as a made thing. Some have built speed runs where stanzas output atop each other, blacking out white space and turning the poem into a kind of Rorschach test. Paul Benzon first shared this “deformance” assignment with me in 2013, and I have tinkered with it ever since.8

Deformance activities are a lab where students can experiment across knowledge domains by imitating and remixing other students’ approaches because we share work in progress at every class session. A Spanish literature major wanted her deformance to remediate Madame Sosostris’s tarot cards in TWL as an interactive system. As she presented her concept to the class, computer science majors suggested JavaScript techniques they would use to build such a system. This sparked a conversation about the essential qualities of chance and randomness, which could be executed even using paper-based flash cards. The Spanish literature student found a browser-based flash card engine in which she built her tarot cards. She accurately gauged how to deploy her existing technical knowledge into a literary critical context because the JavaScript programming suggestions expanded her perception of possibilities beyond her domain of expertise, close reading. Later, in her interpretive essay about the tarot card deformance, this student situated the technical experiment as a literary critical act. Remixing the tarot-reading scene of TWL as online flash cards “enhances the wonder and unease of a tarot reading which is already produced in the poem, and leads the reader to a deeper understanding of the poem’s prevailing themes of distress and the passage of time,” she observed.

Deformances elicit creativity from both literature and computer science students. Here are some examples of things they have made:

  • Visual representations of TWL’s mountainous and arid landscapes through word-subtractive methods.
  • A game written in JavaScript where each word from the “Phoenician sailor” sequence is converted, in the poem’s output, to a dictionary definition of that word. As readers “play” TWL, the goal is to guess Eliot’s original word based on those dictionary definitions.
  • An erasure poem where, on hover, certain keywords are blacked out.
  • A montage of YouTube video clips made from top search results for keywords from the “Death by Water” sequence. This associative work blends human and machine intelligence, and gave the student occasion to talk about search as our public commons and Google’s ownership of it.

Extra-academic Intelligence

Having to formally present work in progress to the entire class every three weeks—part of the “design thinking,” prototype model of pedagogy—acculturates students to seek the wisdom of other students. The broad mix of disciplinary expertise and extra-academic life experiences in a PSU classroom exceeds what any one instructor could provide. In addition to helpfully creating deadlines where students are accountable to each other (instead of me) for work in progress, student presentations foster camaraderie. Students feel vulnerable and excited standing up in front of one another, and then supported as peers attend to their work carefully. Of course, the professor must cultivate an environment where failed experiments and partial successes are recognized as important data. Early in the term, students model their questions and reactions on mine. I always applaud students after a presentation, a gesture of respect that acknowledges the labor of making a presentation and the emotional transaction between speaker and audience. My “bridge building” between types of student expertise redistributes the power balance from hierarchic to rhizomatic. Different students emerge as domain experts and classroom leaders at different moments in the term. In this rhizomatic power model, the professor does not abdicate responsibility and leadership. I fortify ligatures, asking students to fit their discoveries and ruminations back into the methods and lexicon of our course.

In this volume, Lik Hang Tsui, Benjun Zhu, and Jing Chen describe the process of folding nascent digital humanities approaches into the general education curricula at Chinese universities. The heart of Tsui, Zhu, and Jing’s general education approach is an iterative method that remedies “limited prior training in both computational technologies and the humanities,” which “made it difficult [for students] to consolidate their DH knowledge and skills.” The Chinese pedagogues found success in hands-on workshops in both humanistic production (“making thread-bound traditional Chinese books, [and] ink rubbings of inscriptions”) and technical methods (“how unstructured Chinese texts . . . are usually transformed into structured datasets, which are a core component of . . . Chinese DH project work”).9 I, too, find that “making stuff” creates various and multiple access points for students to encounter unfamiliar, domain-specific knowledge.

I did not foresee, in designating my course part of the general education curriculum, how extra-academic forms of knowledge possessed by nontraditional learners would get activated in these cross-disciplinary conversations. One student hit roadblocks while coding a web page in HTML and CSS. Just a few weeks later, she used problem-solving skills she had developed as a neurodiverse woman parenting neurodiverse kids, finding a snippet of code that would insert checkboxes into the Twine game she was building. Checkboxes were an essential feature of her game, which created a playable experience of the mental checklist a neurodiverse elementary-age kid ticks off as they get ready for school. This mother and nascent game maker, an expert at hunting for appropriate resources to help her kids learn at their public schools, tapped the cognitive resources of other students in our class during our open-ended workshop time. Students attacked the problem, scanning through the Twine Cookbook and tapping snippets of code into a YouTube search bar. Collectively, they found workable code. When the student demoed the game for the class as her end-of-term presentation, everyone was able to see the code itself and why checkboxes were essential to her game’s procedural rhetoric. This student’s accomplishment prompted metacognitive reflection as we collectively reviewed her learning process, which included the extra-academic skill of asking for help from a variety of resources until she got a positive result.


“I would happily take this class as a year-long set, just to get deeper into the material,” wrote one student in a course evaluation. “I think there’s a strong case for the importance of this class along multiple vectors: as a way to meet students who are interested in the same material but pursuing different majors, as a way to improve criticism of digital media as a cultural mechanism, and finally as a way to improve and enrich the media literacy of the students who take the class. Thanks! Please keep offering this class!”

My capacity cannot keep up with demand. I was hired to teach both digital humanities and book publishing at PSU, an appointment split between two separate programs in the English Department. As our master’s in book publishing has attracted more and more students, I have less time to teach DH to undergraduates. This class is my one shot to impart DH literary methods at PSU. Students have talked about organizing an exhibition of their DH work in a campus commons after the term has ended. Making literary-technical work, presenting it to each other, and talking about it was so rewarding they wanted to keep doing it.

Looking back on my decades at R1s, I wonder now at my blithe unawareness that many college students skip meals to afford school, live in cars, or share a one-bedroom apartment with six family members. But I also know that my students’ intersectional challenges impelled me to make DH more accessible by situating it in general education. Building bridges among literature and computer science majors freed me to define expertise generously, where student brilliance can circulate and accrue by various mechanisms: domain specific, emotionally resilient (as in the neurodiverse student), or professional (as in the tech manual writer). Teaching DH as general education allows students to sample intellectually “other” approaches and reflect on how that exposure should inform their disciplinary knowledge.

Notes

  1. 1. “I swear that the football team will never eat another peanut butter and jelly sandwich ever in their life once they leave here,” said Portland State University Athletic Director Valerie Cleary, “but it’s cheap and it’s rich in protein and it’s easy; it’s quick” (Concannon, “Food Insecurity”). Concannon further reports a survey that finds “48% of PSU students experienced some kind of food insecurity in 2018,” approximately four times the national average level. Each month circa 2019, a food pantry in the basement of the PSU student center served approximately two thousand students (Concannon).

  2. 2. Ma, “Portland State.”

  3. 3. Student Achievement Measure, “Portland State University.” Per this report, 48 percent of first-time freshmen completed their bachelor’s degrees within six years.

  4. 4. Compelling critiques by Noble (Algorithms of Oppression), McPherson (“Why?”), and Earhart (“Can We Trust?”) are essential contexts I weave into course discussions about media’s materiality and susceptibility to human bias.

  5. 5. Portland State University, “Design Thinking.”

  6. 6. Sample, “Notes.”

  7. 7. Samuels and McGann, “Deformance and Interpretation,” 30.

  8. 8. Benzon, “Deformation.”

  9. 9. See chapter 24 in this volume.

Bibliography

  1. Benzon, Paul. “Deformation.” Electronic Literature, fall 2013. https://tuelit13.wordpress.com/deformation/.
  2. Concannon, Sophie. “Food Insecurity Affects Student-Athletes, Greater Campus Community.” Portland State University Vanguard 74, no. 10 (November 5, 2019): 8–9. https://issuu.com/dailyvanguard/docs/11.5.19.
  3. Earhart, Amy E. “Can We Trust the University? Digital Humanities Collaborations with Historically Exploited Cultural Communities.” In Bodies of Information: Intersectional Feminism and Digital Humanities, edited by Elizabeth Losh and Jacqueline Wernimont, 369–90. Minneapolis: University of Minnesota Press, 2018. https://dhdebates.gc.cuny.edu.
  4. Ma, Kenny. “Portland State Ranked #1 in Oregon for Graduating Students Receiving Pell Grants by U.S. News & World Report.” Portland State University News, September 19, 2019. https://www.pdx.edu/news.
  5. McPherson, Tara. “Why Are the Digital Humanities So White? Or Thinking the Histories of Race and Computation.” In Debates in the Digital Humanities, edited by Matthew K. Gold, 139–60. Minneapolis: University of Minnesota Press, 2012. https://dhdebates.gc.cuny.edu.
  6. Noble, Safiya Umoja. Algorithms of Oppression: How Search Engines Reinforce Racism. New York: New York University Press, 2018.
  7. Portland State University. “Design Thinking.” https://www.pdx.edu/university-studies/design-thinking.
  8. Sample, Mark. “Notes towards a Deformed Humanities.” samplereality (blog), May 2, 2012. https://www.samplereality.com.
  9. Samuels, Lisa, and Jerome J. McGann. “Deformance and Interpretation.” New Literary History 30, no. 1 (Winter 1999): 25–56. https://doi.org/10.1353/nlh.1999.0010.
  10. Student Achievement Measure. “Portland State University.” http://www.studentachievementmeasure.org/participants/209807.

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