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Debates in the Digital Humanities: Blog Post: What’s Wrong with Writing Essays | Mark L. Sample

Debates in the Digital Humanities
Blog Post: What’s Wrong with Writing Essays | Mark L. Sample
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Notes

table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Introduction: The Digital Humanities Moment | Matthew K. Gold
  6. Part One: Defining the Digital Humanities
    1. Chapter 1: What Is Digital Humanities and What’s It Doing in English Departments? | Matthew Kirschenbaum
    2. Chapter 2: The Humanities, Done Digitally | Kathleen Fitzpatrick
    3. Chapter 3: “This Is Why We Fight”: Defining the Values of the Digital Humanities | Lisa Spiro
    4. Chapter 4: Beyond the Big Tent | Patrik Svensson
    5. Blog Post: The Digital Humanities Situation | Rafael C. Alvarado
    6. Blog Post: Where’s the Beef? Does Digital Humanities Have to Answer Questions? | Tom Scheinfeldt
    7. Blog Post: Why Digital Humanities Is “Nice” | Tom Scheinfeldt
    8. Blog Post: An Interview with Brett Bobley | Michael Gavin and Kathleen Marie Smith
    9. Blog Post: Day of DH: Defining the Digital Humanities
  7. Part Two: Theorizing the Digital Humanities
    1. Chapter 5: Developing Things: Notes toward an Epistemology of Building in the Digital Humanities | Stephen Ramsay and Geoffrey Rockwell
    2. Chapter 6: Humanistic Theory and Digital Scholarship | Johanna Drucker
    3. Chapter 7: This Digital Humanities Which Is Not One | Jamie “Skye” Bianco
    4. Chapter 8: A Telescope for the Mind? | Willard McCarty
    5. Blog Post: Sunset for Ideology, Sunrise for Methodology? | Tom Scheinfeldt
    6. Blog Post: Has Critical Theory Run Out of Time for Data-Driven Scholarship? | Gary Hall
    7. Blog Post: There Are No Digital Humanities | Gary Hall
  8. Part Three: Critiquing the Digital Humanities
    1. Chapter 9: Why Are the Digital Humanities So White? or Thinking the Histories of Race and Computation | Tara McPherson
    2. Chapter 10: Hacktivism and the Humanities: Programming Protest in the Era of the Digital University | Elizabeth Losh
    3. Chapter 11: Unseen and Unremarked On: Don DeLillo and the Failure of the Digital Humanities | Mark L. Sample
    4. Chapter 12: Disability, Universal Design, and the Digital Humanities | George H. Williams
    5. Chapter 13: The Digital Humanities and Its Users | Charlie Edwards
    6. Blog Post: Digital Humanities Triumphant? | William Pannapacker
    7. Blog Post: What Do Girls Dig? | Bethany Nowviskie
    8. Blog Post: The Turtlenecked Hairshirt | Ian Bogost
    9. Blog Post: Eternal September of the Digital Humanities | Bethany Nowviskie
  9. Part Four: Practicing the Digital Humanities
    1. Chapter 14: Canons, Close Reading, and the Evolution of Method | Matthew Wilkens
    2. Chapter 15: Electronic Errata: Digital Publishing, Open Review, and the Futures of Correction | Paul Fyfe
    3. Chapter 16: The Function of Digital Humanities Centers at the Present Time | Neil Fraistat
    4. Chapter 17: Time, Labor, and “Alternate Careers” in Digital Humanities Knowledge Work | Julia Flanders
    5. Chapter 18: Can Information Be Unfettered? Race and the New Digital Humanities Canon | Amy E. Earhart
    6. Blog Post: The Social Contract of Scholarly Publishing | Daniel J. Cohen
    7. Blog Post: Introducing Digital Humanities Now | Daniel J. Cohen
    8. Blog Post: Text: A Massively Addressable Object | Michael Witmore
    9. Blog Post: The Ancestral Text | Michael Witmore
  10. Part Five: Teaching the Digital Humanities
    1. Chapter 19: Digital Humanities and the “Ugly Stepchildren” of American Higher Education | Luke Waltzer
    2. Chapter 20: Graduate Education and the Ethics of the Digital Humanities | Alexander Reid
    3. Chapter 21: Should Liberal Arts Campuses Do Digital Humanities? Process and Products in the Small College World | Bryan Alexander and Rebecca Frost Davis
    4. Chapter 22: Where’s the Pedagogy? The Role of Teaching and Learning in the Digital Humanities | Stephen Brier
    5. Blog Post: Visualizing Millions of Words | Mills Kelly
    6. Blog Post: What’s Wrong with Writing Essays | Mark L. Sample
    7. Blog Post: Looking for Whitman: A Grand, Aggregated Experiment | Matthew K. Gold and Jim Groom
    8. Blog Post: The Public Course Blog: The Required Reading We Write Ourselves for the Course That Never Ends | Trevor Owens
  11. Part Six: Envisioning the Future of the Digital Humanities
    1. Chapter 23: Digital Humanities As/Is a Tactical Term | Matthew Kirschenbaum
    2. Chapter 24: The Digital Humanities or a Digital Humanism | Dave Parry
    3. Chapter 25: The Resistance to Digital Humanities | David Greetham
    4. Chapter 26: Beyond Metrics: Community Authorization and Open Peer Review | Kathleen Fitzpatrick
    5. Chapter 27: Trending: The Promises and the Challenges of Big Social Data | Lev Manovich
    6. Chapter 28: Humanities 2.0: Promise, Perils, Predictions | Cathy N. Davidson
    7. Chapter 29: Where Is Cultural Criticism in the Digital Humanities? | Alan Liu
  12. Acknowledgments
  13. Contributors

PART V ][ Blog Posts

What’s Wrong with Writing Essays

MARK L. SAMPLE

As a professor invested in critical thinking—that is, in difficult thinking—I have become increasingly disillusioned with the traditional student paper. Just as the only thing a standardized test measures is how well a student can take a standardized test, the only thing an essay measures is how well a student can conform to the rigid thesis/defense model that, in the hands of novice scholars, eliminates complexity, ambiguity, and most traces of critical thinking.

I don’t believe that my mission as a professor is to turn my students into miniature versions of myself or of any other professor. Yet that is the chief function that the traditional student essay serves. And even if I did want to churn out copycat professors, the essay fails exceedingly well at this. Somehow the student essay has come to stand in for all the research, dialogue, revision, and work that professional scholars engage in.

It doesn’t.

The student essay is a twitch in a void, a compressed outpouring of energy (if we’re lucky) that means nothing to no one. Randy Bass, a longtime collaborator of mine at Georgetown University, has said that nowhere but school would we ask somebody to write something that nobody will ever read.

This is the primary reason I’ve integrated more and more public writing into my classes. I strive to instill in my students the sense that what they think and what they say and what they write matters—to me; to them; to their classmates; and, through open access blogs and wikis, to the world.

In addition to making student writing public, I’ve also begun taking the words out of writing. Why must writing, especially writing that captures critical thinking, be composed of words? Why not images? Why not sound? Why not objects? The word text, after all, derives from the Latin textus, meaning “that which is woven,” strands of different material intertwined together. Let the warp be words and the weft be something else entirely.

With this in mind, I am moving away from asking students to write, toward asking them instead to weave—to build, to fabricate, to design. I don’t want my students to become miniature scholars. I want them to be aspiring Rauschenbergs, assembling mixed media combines, all the while through their engagement with seemingly incongruous materials developing a critical thinking practice about the process and the product. I call this type of critical thinking creative analysis.

In my video game studies class, I asked students to design an abstract visualization of a Nintendo Entertainment System (NES) video game, a kind of model that would capture some of the game’s complexity and reveal underlying patterns to the way actions, space, and time unfold in the game. One student “mapped” Sid Meier’s Pirates! (1991) onto a piece of driftwood. This “captain’s log,” covered with screenshots and overlayed with axes measuring time and action, evokes the static nature of the game more than words ever can. Like Meier’s Civilization, much of Pirates! is given over to configurations, selecting from menus and other nondiegetic actions. Pitched battles on the high seas, what would seem to be the highlight of any game about pirates, are rare; and, though a flat photograph (see Notes) of the log doesn’t do justice to the actual object in all its physicality, you can see some of that absence of action here, where the top of the log is full of blank wood.

The wood says what words cannot.

NOTES

This chapter originally appeared as “What’s Wrong with Writing Essays” (http://www.samplereality.com/2009/03/12/whats-wrong-with-writing-essays/). A photograph of the “captain’s log” may be found there.

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Copyright 2012 by the Regents of the University of Minnesota

Chapter 1 was previously published as “What Is Digital Humanities and What’s It Doing in English Departments?” ADE Bulletin, no. 150 (2010): 55–61. Chapter 2 was previously published as “The Humanities, Done Digitally,” The Chronicle of Higher Education, May 8, 2011. Chapter 17 was previously published as “You Work at Brown. What Do You Teach?” in #alt-academy, Bethany Nowviskie, ed. (New York: MediaCommons, 2011). Chapter 28 was previously published as “Humanities 2.0: Promises, Perils, Predictions,” PMLA 123, no. 3 (May 2008): 707–17.
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