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Making Things and Drawing Boundaries: Chapter 20

Making Things and Drawing Boundaries
Chapter 20
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Notes

table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Contents
  6. Introduction. “I Don’t Know All the Circuitry” | Jentery Sayers
  7. Part I. Making and the Humanities
    1. 1. The Boundary Work of Making in Digital Humanities | Julie Thompson Klein
    2. 2. On the “Maker Turn” in the Humanities | David Staley
    3. 3. Vibrant Lives Presents The Living Net | Jessica Rajko, Jacqueline Wernimont, Eileen Standley, Stjepan Rajko, and Michael Krzyzaniak
    4. 4. A Literacy of Building: Making in the Digital Humanities | Bill Endres
    5. 5. Project Snapshot: MashBOT | Helen J. Burgess
    6. 6. Making Humanities in the Digital: Embodiment and Framing in Bichitra and Indiancine.ma | P. P. Sneha
  8. Part II. Made by Whom? For Whom?
    1. 7. Making the RA Matter: Pedagogy, Interface, and Practices | Janelle Jenstad and Joseph Takeda
    2. 8. Reproducing the Academy: Librarians and the Question of Service in the Digital Humanities | Roxanne Shirazi
    3. 9. Looks Like We Made It, But Are We Sustaining Digital Scholarship? | Chelsea A. M. Gardner, Gwynaeth McIntyre, Kaitlyn Solberg, and Lisa Tweten
    4. 10. Full Stack DH: Building a Virtual Research Environment on a Raspberry Pi | James Smithies
    5. 11. Project Snapshot: Mic Jammer | Allison Burtch and Eric Rosenthal
    6. 12. The Making of a Digital Humanities Neo-Luddite | Marcel O’Gorman
    7. 13. Project Snapshot: Made: Technology on Affluent Leisure Time | Garnet Hertz
    8. 14. Reifying the Maker as Humanist | John Hunter, Katherine Faull, and Diane Jakacki
    9. 15. All Technology Is Assistive: Six Design Rules on Disability | Sara Hendren
  9. Part III. Making as Inquiry
    1. 16. Thinking as Handwork: Critical Making with Humanistic Concerns | Gabby Resch, Dan Southwick, Isaac Record, and Matt Ratto
    2. 17. Project Snapshot: Bibliocircuitry and the Design of the Alien Everyday, 2012–13 | Kari Kraus
    3. 18. Doing History by Reverse Engineering Electronic Devices | Yana Boeva, Devon Elliott, Edward Jones-Imhotep, Shezan Muhammedi, and William J. Turkel
    4. 19. Electronic Music Hardware and Open Design Methodologies for Post-Optimal Objects | Ezra Teboul
    5. 20. Project Snapshot: Glitch Console | Nina Belojevic
    6. 21. Creative Curating: The Digital Archive as Argument | Joanne Bernardi and Nora Dimmock
    7. 22. Reading Series Matter: Performing the SpokenWeb Project | Lee Hannigan, Aurelio Meza, and Alexander Flamenco
    8. 23. Project Snapshot: Loss Sets | Aaron Tucker, Jordan Scott, Tiffany Cheung, and Namir Ahmed
    9. 24. Dialogic Objects in the Age of 3-D Printing: The Case of the Lincoln Life Mask | Susan Garfinkel
  10. Part IV. Making Spaces and Interfaces
    1. 25. Feminist Hackerspaces: Hacking Culture, Not Devices (the zine!) | Amy Burek, Emily Alden Foster, Sarah Fox, and Daniela K. Rosner
    2. 26. Project Snapshot: Fashioning Circuits, 2011–Present | Kim A. Brillante Knight
    3. 27. Making Queer Feminisms Matter: A Transdisciplinary Makerspace for the Rest of Us | Melissa Rogers
    4. 28. Project Snapshot: Movable Party | Wendy Hsu, Steven Kemper, Josef Cameron Taylor, Linda Wei, and Jacob Alden Sargent
    5. 29. Disrupting Dichotomies: Mobilizing Digital Humanities with the MakerBus | Kim Martin, Beth Compton, and Ryan Hunt
    6. 30. Project Snapshot: Designs for Foraging: Fruit Are Heavy, 2015–16 | Carl Disalvo, Tom Jenkins, Jong Won (Karl) Kim, Catherine Meschia, and Craig Durkin
    7. 31. Experience Design for the Humanities: Activating Multiple Interpretations | Stan Ruecker and Jennifer Roberts-Smith
    8. 32. Project Snapshot: AIDS Quilt Touch: Virtual Quilt Browser | Anne Balsamo, Dale MacDonald, and Jon Winet
    9. 33. Building Humanities Software That Matters: The Case of the Ward One Mobile App | Heidi Rae Cooley and Duncan A. Buell
    10. 34. Placeable: A Social Practice for Place-Based Learning and Co-Design Paradigms | Aaron D. Knochel and Amy Papaelias
    11. 35. Making the Model: Scholarship and Rhetoric in 3-D Historical Reconstructions | Elaine Sullivan, Angel David Nieves, and Lisa M. Snyder
  11. Part V. Making, Justice, Ethics
    1. 36. Beyond Making | Debbie Chachra
    2. 37. Making It Matter | Jeremy Boggs, Jennifer Reed, and J. K. Purdom Lindblad
    3. 38. Ethics in the Making | Erin R. Anderson and Trisha N. Campbell
  12. Acknowledgments
  13. Contributors

Chapter 20

Glitch Console

Nina Belojevic

Glitch Console is a hacked or “circuit-bent” Nintendo Entertainment System that links the consumer culture of video game platforms to issues of labor, exploitation, and the environment. Player experience is interrupted by various types of glitches, which dramatically affect and “haunt” game play without crashing the system itself. Circuit bending, or the practice of serendipitously modifying the behavior of electronics by soldering new connection points on a circuit board, also encourages a creative, hands-on approach to media theory and platform studies. For both the player and the artist/hacker, the Glitch Console directs attention to materials and operations.

Figure 20.1. Glitch Console. Format: Hacked video game console. Materials: Nintendo Entertainment System, game cartridges, soldering iron, and various electronic components. Nina Belojevic. Photograph by Rhoderick Lising.

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