Can the digital humanities complicate the basic assumptions of tech culture, or will this body of scholarship and practices simply reinforce preexisting biases? Bodies of Information addresses this question by assembling a varied group of leading voices, showcasing feminist contributions to topics including ubiquitous computing, game studies, new materialisms, and cultural phenomena like hashtag activism, hacktivism, and campaigns against online misogyny.
- rightsA different version of chapter 24 by Sandra Gabriele was previously published with Natalie Z. Walschots in French as “Une vue de quelque part: Concevoir le plus vieux jeu du monde,” in Le témoignage sexuel et intime, un levier de changement social?, ed. M. N. Mensah (Montréal: Presses de l’Université du Québec, 2017). The author gratefully acknowledges PUQ’s permission to publish this version.
Copyright 2018 by the Regents of the University of Minnesota
- publisherUniversity of Minnesota Press
- publisher placeMinneapolis, MN
- restrictionsAll rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
- rights holderRegents of the University of Minnesota
- rights territoryWorld
- series number4
- series titleDebates in the Digital Humanities